By incorporating both play-to-win and play-to-earn modes, a dual system is established. The play-to-earn mode, centered around crafting mechanics, enables players to contribute to the in-game economy. To maintain a consistent reward pool, participation is limited, striking a balance in player engagement and revenue.
The control over player participation in the play-to-earn mode serves as a strategy to combat inflation by preventing an excessive influx of rewards into the game economy. With a fixed amount of rewards available, the limitation on the number of players engaging in play-to-earn mode safeguards against inflationary pressures, maintaining stability within the in-game economy. Ultimately, this measure ensures that rewards generated by players in the play-to-earn mode do not surpass a sustainable level, contributing to the ongoing fight against inflation within the game.